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Archives: March 2014

Outro
Outro
Filed In: Artifish
Filed In:
Artifish
Thoughts on the Installation My original concept for artifish, in terms of installation, was really a bit mundane, now that I think back on it: two or three large flatscreens, countersunk in a wall to emulate traditional high-end aquarium display.… Read more


Process – Part 06: Finale
Process – Part 06: Finale
Filed In: Artifish
Filed In:
Artifish
All My Codebase Are Belong To You I’ve just gone through and tidied up the code a bit, and implemented the feature allowing users to switch between spline types. Given the time constraint, I’ll admit that I went for the… Read more


Process – Part 05: Expanding the Digital Genome
Process – Part 05: Expanding the Digital Genome
Filed In: Artifish
Filed In:
Artifish
Future versions will allow the user to select additional inhabitants . . . coded creatures and vegetation, courtesy of the SuperFormula . . . . . . more to come . . Back to Part 04On to Part 06 The… Read more


Process – Part 04: On Differential Motion
Process – Part 04: On Differential Motion
Filed In: Artifish
Filed In:
Artifish
One of Whitney’s hallmarks was his implementation of Differential Motion in his various projects. It’s a simple process that yields interesting results, and ultimately served to encapsulate his overall life philosophy. And I have to agree, to an extent, I… Read more


Process – Part 03: Happy Trails
Process – Part 03: Happy Trails
Filed In: Artifish
Filed In:
Artifish
First, apologies for the corny title, but hey, it’s late. I thought it would be worth making a quick note to go over how the trails are constructed, as they are the centerpiece of the overall effect. I’d love to… Read more


Process – Part 02: Teaching Fish To Swim
Process – Part 02: Teaching Fish To Swim
Filed In: Artifish
Filed In:
Artifish
While it was easy enough to get one object running on the spline, finding an efficient way to direct many objects, while still giving them some “autonomy” was not immediately clear. But again, it was a matter of marrying some… Read more


Process – Part 01: Generating Splines
Process – Part 01: Generating Splines
Filed In: Artifish
Filed In:
Artifish
Getting to the Points Since artifish is actually a splinter project, the groundwork for the core functions had already been laid. Still, as we are interested in sharing the process, it’s worth taking a look. A spline is a virtual… Read more


Process – Part 00: Scope, Tools, and Setup
Process – Part 00: Scope, Tools, and Setup
Filed In: Artifish
Filed In:
Artifish
Project Scope I am intentionally keeping the scope very narrow, at least for the short term. There are definitely some stretch goals, but for now, here is what is planned for the DevArt proposal:
  • The virtual “aquarium” will consist of
Read more


Introduction
Introduction
Filed In: Artifish
Filed In:
Artifish
Background As I mentioned in the description, I’d been working on an interactive version of John Whitney’s Matrix III. If you haven’t seen the film, and you’re even mildly interested in computer-generated art, this is a must see . In… Read more


Project Description
Project Description
Filed In: Artifish
Filed In:
Artifish
Few will argue that gazing into an aquarium of beautiful fish can be relaxing, soothing, even meditative. There is something about the arc of their path, the slow pulsing of the tail and fins. . . the reflective ripples that… Read more


Event Horizon
About Memetic Arts

Memetic Arts, Inc. is a digital media publisher and app development company based in New York City.

We produce innovative web-based and mobile apps that explore the potentials of technology-driven creativity and New Media Arts.

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