While it’s almost common knowledge that Nature regularly makes use of simple elements to achieve great complexity, it never ceases to amaze when we witness it first-hand. This was the case as we were developing the code for what would… Read more
First, just as a point of clarification, let me quickly say that the dress shown above is not one of our products, but rather was created by Rachel Reichert, a seasoned designer who’s producing some of the more inspiring pieces… Read more
After an extended period of development, I’m happy to report that version 1.0 of Cambia432 is now publicly available on the iTunes App Store. The app represents our iOS debut, and I believe it exemplifies the level of quality and… Read more
In preparation for the release of cambia432, our collection of Digital Art Timepieces for the iPad, we’ve created a launch site to provide early adapters with information about the app, as well as an opportunity to try a web-based demo… Read more
No sooner had I read the piece on Ensomniac Studios’ Conductar: Moogfest app, than I stumbled onto an event posting by Columbia University’s CLOUD Lab for a Research Workshop called “How Does the Brain Respond to the City?”. The goal… Read more
Creative Application Network (CAN) announced today the release of the first issue of their much anticipated “HOLO1”, a “book-a-zine”, which has been in production since its successful funding on Kickstarter over a year ago. The CAN site is devoted to… Read more
Thoughts on the Installation
My original concept for artifish, in terms of installation, was really a bit mundane, now that I think back on it: two or three large flatscreens, countersunk in a wall to emulate traditional high-end aquarium display.… Read more
All My Codebase Are Belong To You
I’ve just gone through and tidied up the code a bit, and implemented the feature allowing users to switch between spline types. Given the time constraint, I’ll admit that I went for the… Read more
Future versions will allow the user to select additional inhabitants . . . coded creatures and vegetation, courtesy of the SuperFormula . . .
. . . more to come . .
Back to Part 04On to Part 06
The… Read more